In my time at Externa CGI, I was assigned to design and program an Oculus GO game to promote an album by Lazerstation, anĀ up-and-coming Synthwave band. The project was largely solo, although my boss provided a few low-poly models that he wanted me to use for the TRON-style visuals.
Since the GO is a completely mobile platform, it required a lot of pre-planning on my part to keep the game lightweight and responsive. The infiniteĀ tunnel is procedural, and goes a different route each time.

Here's some gameplay of the last level. Since the development GO didn't record audio, it's bassy sound-effects are not included. However, I edited in some of the soundtrack to get a feel of the game's atmosphere.

DISCLAIMER: The in-game resolution is much higher than the recording, so it may be hard to distinguish what is going on at some points.

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