In my time at Externa CGI, I was assigned to design and program an Oculus GO game to promote an album by Lazerstation, anĀ up-and-coming Synthwave band. The project was largely solo, although my boss provided a few low-poly models that he wanted me to use for the TRON-style visuals.
Since the GO is a completely mobile platform, it required a lot of pre-planning on my part to keep the game lightweight and responsive. The infiniteĀ tunnel is procedural, and goes a different route each time.