These past few months I've been making a PC game called Anemoiapolis. It's an atmospheric horror game about the emptiness of modern America, and the concept of "liminal spaces".
In Anemoiapolis, the player finds themselves in a strange liminal space on accident, and must navigate their way out of it. Below are a few gameplay videos (I recommend turning on sound) that capture the feeling and art style of Anemoiapolis.
Beta access can be found here: https://q-andrew.itch.io/anemoiapolis
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